Shooting an enemy while in midair consumes stacks of Anarchy and causes a Digi-splosion, damaging nearby enemies.Įvery Nth bullet that hits an enemy will ricochet toward another nearby enemy. If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25. Whenever you get a stack of Anarchy there is a chance that you gain an additional stack. Discord can be shut off by prematurely reloading again. You constantly lose Anarchy stacks while Discord is active. Prematurely reloading activates Discord, granting you bonus Accuracy, Fire Rate, and Health Regeneration. Increases the Movement Speed of Deathtrap. Killing an enemy immediately restores a portion of your Shields, but you lose a portion of your Health. "If one attack is good then seven should be elected Mayor." Deathtrap lashes out with a flurry of attacks. Increases the maximum number of Anarchy stacks you can have.ĭeathtrap Ability. Anarchy stacks are quickly lost while in "Fight for your Life". Prematurely reloading your guns removes all stacks of Anarchy. For every stack of Anarchy you have, you gain bonus Gun Damage, but your Accuracy is decreased. Killing an enemy or fully emptying your gun's Magazine while in combat grants you a stack of Anarchy. Increases your Reload Speed, but decreases your Magazine Size. "Robots are like vampires: they sparkle when hit with incendiary rounds." Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element. The more stacks consumed, the greater the chance of slagging the target. The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal bonus Slag Damage. Not shooting an enemy for a short time grants you a stack of Interspersed Outburst. Increases all Shock and Electrocute Damage that you inflict. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies. Deathtrap shoots out an orb of energy at an enemy. Killing an enemy increases the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.ĭeathtrap Ability. Reloading your gun causes an Electrical Explosion, damaging nearby enemies. The amount of Burn Damage is based on the Electrocute damage dealt. When your Electrocute Status Effects deal damage to enemies, there is a chance they will burst into flames and take Burn Damage. Increases Melee Damage for you and Deathtrap. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.ĭeathtrap Ability. Killing an enemy with a Critical Hit causes an Electric Storm, dealing Electrocute Damage to nearby enemies. Increases your chances of applying Burn, Electrocute, Corrode, and Slag Status Effects. Grants a copy of your Shield to Deathtrap. Increases the Cooldown Rate of your Action Skill. Additionally, Deathtrap gains bonus Melee Damage. You and Deathtrap gain Damage Reduction against All Damage Types. "This clap will trap your soul!.er.explode your body.whatever." Deathtrap causes an explosion in front of him, dealing Explosive Damage to all nearby enemies. Killing an enemy grants you bonus Movement Speed and causes your Shield to regenerate for a short while.ĭeathtrap Ability. Bonuses are lost when Deathtrap goes away. While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's Duration and grants both of you a stackable Melee Damage bonus. Increases Maximum Health for you and Deathtrap. When your Magazine is half empty you gain a Fire Rate bonus. Deathtrap restores the shields of one ally. The lower your Health the greater the bonuses.ĭeathtrap Ability. Improves Shield Recharge Delay and Shield Recharge Rate based on how low your Health is. While your gun's Magazine is full you Regenerate Health. Your bullets that hit walls or other objects have a chance to ricochet off toward a nearby enemy.
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